fixed changelog-dialog close button position Reduced unnecessary large environment textures. Added a packet loss indicator that will appear on HUD if a player is experiencing 10% or greater packet loss to the server. So... what can it do? ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the actual synced projectile. feet of a brick wall. Dashing in for quick strikes before falling back to the shadows, the Grineer Manic is difficult to catch and deadly to ignore. Fixed vehicle tickets being incorrect for certain vehicles (ie M1126 with M240). Volume = ½ Base x height x width. Added toggleable debug cube for Insurgency/Destruction Objective Spawn Location blueprint to aid in placement. Local/Offline Bug with Commander – CAS does not do damage in local. Logar valley squad. Fixed physmat for white, blue and orange trash bag materials. Yes. Change Log. Although there are still some tweaks that need to be done to the Aussie faction, we didn’t want to prevent you all from playing on Lashkar Valley in the meantime. AfriSam All Purpose Cement 42,5N (50kg) bags. 2. Updated all Manic gameplay layers to incorporate new POIs, added 3 lanes to RAAS layers v1 through v3. were you the guy i was playing with the other night? Mortars are deployables limited to two mortars per FOB. Invasion v1. You can also use our block calculator to calculate other block sizes. Contribute to mandeuk/SquadMortarCalculator development by creating an account on GitHub. The squad leader stands behind the mortar where he can command and control his squad. Insurgency v1. Fools Road. Download Squad Mortar Calculator apk 1.0 for Android. Optimized LODs and textures for several trees. Squad Calculator [squadcalc.com] Try it out and see which difference the fourth number-SS key makers on the target location and the mortar. Fixed the collision on the floor of the warehouse building at grid E15-5-2. Although there are still some tweaks that need to be done to the Aussie faction, we didn’t want to prevent you all from playing on Lashkar Valley in the meantime. The map was created for the Aussie mod, and has been modified for other factions. CAF Woodland soldiers now have brown vests and more boonie hats. Change Log . The calculator will indicate the number of 80 lb. Fixed a client crash that sometimes happened after joining a team and creating a squad. Volume = length x width x height. Removed all of the remaining Old shipping container Blueprints from all maps. Volume = length x width x height. Quarter Circle. ! Fixed an issue where players were rubber banding while running around the Mosque dome. It presents practical solutions to assist in the timely delivery of accurate mortar fires, but does not CAF Chora AAS v1 – Added new gameplay layer. Fixed vehicles being able to drive through wrecks. Volume = π x radius² x height | = 3.142 x (radius x radius. Fixed inconsistency with CAF HAT kit rifle magazine limits, now both kits have a limit of 4 mags. Fixed missing texture in L2A1 ILAW (AT4) backblast particle. The Manic will only spawn if the level's alarm is active, including missions where the alarm is active from the start (such as Excavation and Survival), and will announce its presence with loud, howling laughter. Click on a word above to view its definition. Contribute or leave a Star on GitHub. And the best of all: it's free. oh and nobody likes walking, i want to teleport. Fixed water materials rendering on top of VFX. 4. Looking to get more accurate with your mortars in Squad? Fixed player collisions on Eastern European apartments. file_download. CAF Manic-5 AAS_v2 – Added new layer. Fixed an issue with the RPG-7V2 reload animation having arm clipping through the tube in 1st person. Kohat Skirmish v1 – Updated lighting layer to avoid black water. Squad Mortar Calculator (Squad Finder) Brendan Lesniak Tools. Premium epoxy grout and mortar. CAF Belaya AAS v1 – Added new gameplay layer. Mortars come with a 'magazine' of 3 rounds at the ready, reloading this magazine costs 90 ammo points from the FOB. CAF Nanisivik Invasion v1 – Fixed issue with RUS FOB Radios not being placeable in certain parts of the map. The recommended solution, for now, is to run Squad in the “Borderless” mode. 5 part is sand and 3 part is aggregate. some people had problems finding the calculator on the forum, so this is why i move my post into this new thread: this guy is awsome, gives us pin point mortor distances. Fixed an issue where center bounds for Handheld Smoke Grenades and Vehicle Smoke were offset. Updated CAF soldier meshes, there are now more variations for: CAF Marksman, CAF Medic, CAF Auto rifleman. Fixed RPG7V2 not having the proper transition animations between its Frag, HEAT and Tandem rounds. Optimized foliage, grass and its distribution. Squad is a multiplayer, team-based military experience. See below table for the construction pointcosts based on the faction. Vehicles parking brake gets stuck “On” if a player exits the vehicle while holding the parking brake (Default Spacebar). 3. Squad maps - DIY; Mortar calculator - explained; Squadmaps (v10) info. Select ‘Clear cached user data’ at the bottom of the screen, this will prompt you to restart Squad. Fixed an inaccessible building interior from over lapping fence at grid C7-5-4. CAF Al Basrah Invasion v1 – added x1 UH60 to CAF, added x1 BMP to INS. We Love Squad Mortar Calculator Version 2.2.1 PROJECT IS ON HIATUS! Updated the sound volume of all vehicle engines to have an overall reduced volume. Fixed an issue where multiple duplicate FTL markers would show up on the map. Updated all gameplay layers to use the new Soft Map Boundary system for helicopter compatibility. Quickly and accurately calculate azimuth and elevation settings for your mortar emplacements for any given target in range. 3. Adjusted grass cull distance and grass textures to be more patchy and sandy. Disable separate translucency in Engine.ini. Removed custom Steam authentication changes from the engine, to switch use to the built-in authentication. This will be addressed in a future update. Fixed HUD POI widget missing its outline. Fixed material collisions on three pavement pieces. Sanded, acrylic caulk with colors from Keracolor S. Keracaulk™ U. Unsanded acrylic caulk with colors of Keracolor U. Mapesil™ T. 100%-Silicone Sealant color-matched to MAPEI grout. Volume = π x radius² x height | = 3.142 x (radius x radius. Previously the values would be zero or incorrect. Fixed a road issue at the northeast end of tunnel in grid U10-4-5, which had a visible seam and small bump noticeable when driving. Fixed procedural grass so it doesn’t float above or below terrain. 1. — This will be addressed in a future update. (All yields are approximate and do not allow for uneven application thickness, waste, etc.) Created by [ESPS] Napster653 with the help from [M] Kief and [ASC] LeventHAN. Select Brick Size mm (Length, Width, Height) Select Mortar Type. CAF Manic-5 RAAS v3 – Changed the lighting from Afternoon to Mid Day. Updated LAV6 Damage Modifier – Increased modifier against HEAT Weapons from 0.3 to 0.415 (will now start burning after 2 anti-tank cannon rounds), adjusted modifier for BP_HAT_DamageType from 1.0 to 0 .875 (will now start burning after 1 ATGM hit). Fixed an issue with the sun disk not aligning with the light source. fixed changelog-dialog close button position shorter url: https://psmc.ende.pro I don't own the game myself, so I need feedback from other players CAF Yehorivka TC v1 – Removed x1 Spandrel, added x1 BTR80 to RUS. file_download. Fixed various door ways in buildings that were lower than standing height. Insurgent HABs have a spawning issue where there’s a chance the player spawns on top of the model instead of inside it — This will be addressed in a future update. Although only a few Manics will spawn in a given Grineer mission, its speed and damage make it a devastating enemy to face. Updated several gameplay layers Altitude threshold to be lower for Helicopter max flight ceiling – 400m-600m. Fixed various bushes/foliage growing through floors in buildings. If the mortar joints are taken out to about 3/4" depth, that puts us at about 0.01 cubic feet of mortar needed to tuckpoint 1 square ft. of brick wall; The math would lead you to believe that an 80 lb bag of mortar will allow you yo tuckpoint 70+ sq. Example: B13-3-3-7. Fixed Leopard 2A6 rangefinder HUD for gunner and commander (ie. Fixed Large Sandstone Rock collision (used on Mutaha and Tallil), which Player could find exploitive ways to get inside the collision. CAF Jensens Range v4 – Added CAF specific flag to CAF Jensens Range v4. Fixed blue and white concrete barriers being penetrable by small arms. Clients frequently crash at the end of a round, upon map switch, due to a UE4 Particle Crash bug upon seamless map travel. Brickwork + Mortar keyboard_arrow_right. This version was recreated by Midnight Interactive. Fixed RCON Freeze issue where a server would not close connections properly. If a Player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad needs to be restarted to get the microphone to work again — This will be addressed in a future update. CAF Mutaha RAAS v1 – Added additional CPs. Mortar Calculator for the online tactical first-person shooter Squad. Step Three: Estimate Mortar. Updated palm, olive and salix trees with new versions. Fixed scattered boulders that had broken UVs with original vanilla assets, Fixed a road beneath the pipeline that was too high for vehicles to get past. (All yields are approximate and do not include allowance for uneven subgrade, waste, etc.) Keracaulk™ S . Regardless of where the mortar platoon, section, or squad is located, a defense of the position against a ground attack must be planned, organized, and implemented. Fixed Nani_Air_Tower_MergedV2 missing material & fixed gaps in door frames that players could see through & deleted unused materials. Localization for most language translations is currently out of date. Fixed yeho_compound_v1 meshes sticking through the roof, reworked collisions (matches originals but has working meshes), vertex painting redone. A fix for this issue is being actively investigated. Gorodok AAS v2 – Added new gameplay layer. Looking to get more accurate with your mortars in Squad? Fixed ability to join or queue for a server, while currently playing in a server. 1000m, in-game table: 12°, calculator: 6.6° 1268m, in-game table: ~16°, calculator: 9.3° Limitations / Feedback / TODO: Anything but the target itself does not consider heightmaps, most notably the mortar range circle. Volume = ½ Base x height x width. Updated the FOB Radius and FOB Supplies map icon toggle to be ON by default. CAF Manic-5 Invasion & RAAS – Decreased size of the East Baie Comeau Capture Zone. Calculator. Try it out and see for your self what a big difference the sub-sub keys make. SquadMC is a map-based mortar elevation and bearing calculator for the game Squad.. CAF Manic-5 RAAS v2 – Added 5 minute spawn delay for CAF UH60. British Forces now have access to an FV432 variant that uses an RWS turret with GPMG. SQUAD DIGGING IN SEC W/R 3465 2657 2 RDS PROX SEC 1168 3 2846 8 EOM: RECORD AS TGT AB0002 X 2120 KNPT 01 600 400 X PROX 13 X 42 2353m EST 65% CAS 16S GA 03237 / 90491 ALT 0125. CAF Manic-5 Invasion & RAAS – Decreased size of the East Baie Comeau Capture Zone. Fixed client log spam – parent object was not replicating for some objects. Fixed Pistachio tree issue where the wood and leaf portions weren’t in sync with the wind. you know of a program that increases your aim? Updated the 1st person camera perspective of infantry to more closely match the actual 3rd person eye height of the character. CAF Belaya RAAS v2 – Added new gameplay layer. Updated the full size CAF rifles tem collision distance to be increased and in line with all the other full size assault rifles collision distance. Fixed missing collision on roof of mine building. AAS v1. Fixed landscape material so the river has deep mud physmat to slow down vehicles. Optimized Commander Handheld Drone Material. a. Fixed entry floor collision height on 3story apt buildings. bags of QUIKRETE ® Veneer Stone Mortar you will need to construct your wall, including the scratch coat, bond coat and jointing mortar application. Fixed minor HUD display name issue for Insurgent AKM + Drum Mag and PPSH41 + Drum Mag. Updated all Russian Desert vehicles to have a new three colour striped camouflage pattern. Updated Emplaced M2, Dshk, SPG9, Kord with newly enabled hand IK. Fixed missing sidewalks at the Narva Radio Station POI. Removed two awnings that were misplaced when prefabs changed. Updated sound waves that are tail/echo sounds to gunfire compression rates. The Squad version was and developed by Midnight Interactive, the makers of the Aussie mod. Fixed excessive refraction effect on vehicle glass. 7-22. Concrete Block Calculator & Estimator - CEMEX USA Concrete Block Calculator & Estimator Use the block calculators below to calculate the amount of materials needed. SQUAD MAPS Al Basrah Belaya Chora Fallujah Fool's Road Gorodok Jensen's Range Kamdesh Kohat Kokan Lashkar Valley Logar Manic-5 Mestia Mutaha Narva Nanisivik Skorpo Sumari Tallil Yehorivka Al Basrah. Ready Mix Calculator Notes. Fixed mossy cliff rock player collisions to be more precise. Fixed chimney that had overlapping textures. Updated HLOD merged meshes to use two sided distance fields to fix DFAO artifacting. Fixed an issue with the carpets inside the main floor of Mosque flickering. Enquire on 0860 … Canadian Armed Forces has received a large update to fix issues and improve the map layers, infantry kits, vehicles, characters and other aspects of CAF, give it a spin. Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play. Top Shooting Drills and Zeroing Targets worth $47 FREE - Limited Period Offer REVEALED: DEALS OF THE DAY. These are interactive maps with an included "mortar-calculator" for the game "Squad" (www.joinsquad.com) .
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